This will be my last post on this site. I am moving to www.kellychristopherson.ca where I will be blogging. I thank everyone who has been following my blog and hope to see you over at my new site. Thanks for the great comments and your willingness to share your ideas with me.
We know y’all love a good list of Bloom’s Taxonomy tools. And the one we’re highlighting below isn’t only good – its growing, because it is crowdsourced by awesome teachers like you! Created by NJ Superintendent Scott Rocco, this list is chock-full of tons of different apps that can fill out just about every category of …
This has some good ideas for anyone looking for inspiration.
See on www.edudemic.com
These worlds children build in Minecraft aren’t just virtual. They are creating the very real culture of their time.
Yes, Minecraft is shaping a generation – just as PacMan, Atari and Star Wars did. As is pointed out, it is a global connection with people – all types of people – playing, learning, socializing and building relationships. But the game is also bringing together playing and learning. Having 4 boys playing and learning as they build, connect, share, destroy(yes they do that), invent, create, challenge, reshape, remodel,….. has reenforced for me that having fun and learning can happen at the same time.
See on www.forbes.com
Education Week News Teacher Education: No Longer ‘Business as Usual’ Education Week News One of our colleagues provided us with an article by David Ruenzel, called “Business as Usual,” that appeared 20 years ago in Teacher Magazine (then a print…
I agree with Ivon Prefontaine’s comment about those teachers who, despite the workload, are continuing to grow, learn and innovate. There is something we can learn from them and, more importantly, something those who are removed from the classroom need to listen to much more closely.
See on www.edweek.org
In order for our global society to develop solutions to pressing problems in an increasingly technology-driven and constantly changing world, we need to re-train our workforce to do what machines can’t: to be enterprising, independent and strategic thinkers—to be purposeful creators. This starts with changing the way students, especially the youngest ones, […]
Play – it’s important/crucial/inseparable for/from learning. Why do we continue to not see it as a critical? Is having fun that separate from work? Have we become that ingrained in believing that learning and play/work and play are different?
See on www.forbes.com
A Boston area innovation studio for middle and high school students is bucking the traditional school model for what students love best: hands-on learning.
NuVu is a full-time magnet innovation center for middle and high school students. NuVu’s pedagogy is based on the architectural Studio model and geared around multi-disciplinary, collaborative projects. We basically teach students how to navigate the messiness of the creative process, from inception to completion.
No Courses: Instead, we have studios. Around 12 kids work closely with their 2 coaches on solving big (and small) open-ended problems.
No Subjects: Instead, everything is fused together. Students find themselves moving between a studio that requires them to design a telepresence robot to another that requires them to re-imagine Boston with a cable car system.
No Classrooms: Instead, we have an open space that changes all the time to adapt to the needs of every studio.
No One-Hour Schedule: Instead, students spend two weeks from 9-3 solving one problem.
No Grades: Instead, we have portfolios that document students’ design decisions and show their final products.
The idea is interesting, having taken a Design Thinking course, I see there are numerous ways schools can use that concept to their advantage. This ideas needs scale – how does it work with more students? Not that it can’t, but how – what would be a solution?
See on blogs.kqed.org